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Saturday, November 10, 2007

Virtual Worlds Will Straightjacket Us

". . . we can no longer gamble in Second Life the reason being because of US laws – hence many virtual worlds seem simply to act as a way of expanding US cultural and legal norms, even if the virtual world is not in-fact based in the US as it will probably have a tendency to norm towards its values.

As virtual worlds come out of China I expect that we will see a spreading of its cultural assumptions too."

The whole story is here on the Terra Nova weblog.